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	<title>Comments on: 31 Flavors &#8211; Designing for iPhone, Android and Blackberry Platforms</title>
	<atom:link href="http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/feed/" rel="self" type="application/rss+xml" />
	<link>http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/</link>
	<description>Musings on design matters, technology and culture.</description>
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		<title>By: felix</title>
		<link>http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/comment-page-1/#comment-398</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Wed, 12 May 2010 18:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://danielmckenzie.com/blog/?p=86#comment-398</guid>
		<description>Huge list of Android GUI resources here: http://speckyboy.com/2010/05/10/android-app-developers-gui-kits-icons-fonts-and-tools/</description>
		<content:encoded><![CDATA[<p>Huge list of Android GUI resources here: <a href="http://speckyboy.com/2010/05/10/android-app-developers-gui-kits-icons-fonts-and-tools/" rel="nofollow">http://speckyboy.com/2010/05/10/android-app-developers-gui-kits-icons-fonts-and-tools/</a></p>
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		<title>By: Inge Kuijper</title>
		<link>http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/comment-page-1/#comment-171</link>
		<dc:creator>Inge Kuijper</dc:creator>
		<pubDate>Wed, 14 Oct 2009 09:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://danielmckenzie.com/blog/?p=86#comment-171</guid>
		<description>Hi Daniel,

Thanks for that post!

I agree the design guidelines for Android aren&#039;t very helpful. Guidelines for developers and UX / Visual designers could better be separated. And it would be great if a toolkit would be made for designers to work with. 

So far I have found a stencil for Visio
http://www.artfulbits.com/Android/Stencil.aspx
 
And one for Omnigraffle
http://graffletopia.com/stencils/498

But am still looking for a Fireworks version. If we find the time to make one for ourselves we will let you know!

Regards
Inge

UNITiD
www.unitid.nl</description>
		<content:encoded><![CDATA[<p>Hi Daniel,</p>
<p>Thanks for that post!</p>
<p>I agree the design guidelines for Android aren&#8217;t very helpful. Guidelines for developers and UX / Visual designers could better be separated. And it would be great if a toolkit would be made for designers to work with. </p>
<p>So far I have found a stencil for Visio<br />
<a href="http://www.artfulbits.com/Android/Stencil.aspx" rel="nofollow">http://www.artfulbits.com/Android/Stencil.aspx</a></p>
<p>And one for Omnigraffle<br />
<a href="http://graffletopia.com/stencils/498" rel="nofollow">http://graffletopia.com/stencils/498</a></p>
<p>But am still looking for a Fireworks version. If we find the time to make one for ourselves we will let you know!</p>
<p>Regards<br />
Inge</p>
<p>UNITiD<br />
<a href="http://www.unitid.nl" rel="nofollow">http://www.unitid.nl</a></p>
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		<title>By: JoJo Jonboy</title>
		<link>http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/comment-page-1/#comment-170</link>
		<dc:creator>JoJo Jonboy</dc:creator>
		<pubDate>Wed, 14 Oct 2009 09:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://danielmckenzie.com/blog/?p=86#comment-170</guid>
		<description>Hey  
I i saw the post
Very well presented
In fact I have been searching for this for months
 danielmckenzie.com  is definitely on my bookmarksnow.
Great effort congratulations!
John</description>
		<content:encoded><![CDATA[<p>Hey<br />
I i saw the post<br />
Very well presented<br />
In fact I have been searching for this for months<br />
 danielmckenzie.com  is definitely on my bookmarksnow.<br />
Great effort congratulations!<br />
John</p>
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		<title>By: Harmoni ∞</title>
		<link>http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/comment-page-1/#comment-107</link>
		<dc:creator>Harmoni ∞</dc:creator>
		<pubDate>Mon, 17 Aug 2009 15:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://danielmckenzie.com/blog/?p=86#comment-107</guid>
		<description>thanx for a great article and resource links...wish I had the time to whip up a vector or .psd file with the android elements...Maybe someone already did this as with the iphone kits?!

Kind Regards,
Mike
Harmoni ∞</description>
		<content:encoded><![CDATA[<p>thanx for a great article and resource links&#8230;wish I had the time to whip up a vector or .psd file with the android elements&#8230;Maybe someone already did this as with the iphone kits?!</p>
<p>Kind Regards,<br />
Mike<br />
Harmoni ∞</p>
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		<title>By: Party Like It's 1999 - Why Mobile is the New Internet &#124; Studio Notes - Musings on design matters, technology and culture</title>
		<link>http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/comment-page-1/#comment-85</link>
		<dc:creator>Party Like It's 1999 - Why Mobile is the New Internet &#124; Studio Notes - Musings on design matters, technology and culture</dc:creator>
		<pubDate>Thu, 30 Jul 2009 22:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://danielmckenzie.com/blog/?p=86#comment-85</guid>
		<description>[...] more about this topic and why “one size doesn’t fit all”, please view my previous blog post: 31 Flavors - Designing for iPhone, Android and Blackberry Platforms). While the iPhone seems to be leading the pack in regard to app usage, you cannot ignore [...]</description>
		<content:encoded><![CDATA[<p>[...] more about this topic and why “one size doesn’t fit all”, please view my previous blog post: 31 Flavors &#8211; Designing for iPhone, Android and Blackberry Platforms). While the iPhone seems to be leading the pack in regard to app usage, you cannot ignore [...]</p>
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		<title>By: iphone Apps Useful or Not? You make the call. &#171; Interactive Space</title>
		<link>http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/comment-page-1/#comment-81</link>
		<dc:creator>iphone Apps Useful or Not? You make the call. &#171; Interactive Space</dc:creator>
		<pubDate>Tue, 28 Jul 2009 18:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://danielmckenzie.com/blog/?p=86#comment-81</guid>
		<description>[...] to learn more about Iphone Apps? If you answer yes, you should check out this great article by Daniel McKenzie who&#8217;s Co-Founder and Design Director for Nuikea Mobile [...]</description>
		<content:encoded><![CDATA[<p>[...] to learn more about Iphone Apps? If you answer yes, you should check out this great article by Daniel McKenzie who&#8217;s Co-Founder and Design Director for Nuikea Mobile [...]</p>
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		<title>By: Iphone Apps Useful or Not? You make the call. &#124; Pass the Wind</title>
		<link>http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/comment-page-1/#comment-80</link>
		<dc:creator>Iphone Apps Useful or Not? You make the call. &#124; Pass the Wind</dc:creator>
		<pubDate>Tue, 28 Jul 2009 17:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://danielmckenzie.com/blog/?p=86#comment-80</guid>
		<description>[...] 31 Flavors-Designing for Iphone Android and Blackberry Platforms  swfobject.embedSWF(&quot;http://www.youtube.com/v/Ojw8I1CFu-w&amp;color1=0x415F0C&amp;color2=0x6CA800&amp;rel=0&amp;fs=1&amp;showsearch=0&amp;showinfo=0&quot;, &quot;vvq-87-youtube-1&quot;, &quot;425&quot;, &quot;344&quot;, &quot;9&quot;, vvqexpressinstall, vvqflashvars, vvqparams, vvqattributes); [...]</description>
		<content:encoded><![CDATA[<p>[...] 31 Flavors-Designing for Iphone Android and Blackberry Platforms  swfobject.embedSWF(&#8221;http://www.youtube.com/v/Ojw8I1CFu-w&amp;color1=0&#215;415F0C&amp;color2=0&#215;6CA800&amp;rel=0&amp;fs=1&amp;showsearch=0&amp;showinfo=0&#8243;, &#8220;vvq-87-youtube-1&#8243;, &#8220;425&#8243;, &#8220;344&#8243;, &#8220;9&#8243;, vvqexpressinstall, vvqflashvars, vvqparams, vvqattributes); [...]</p>
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		<title>By: Raghu</title>
		<link>http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/comment-page-1/#comment-66</link>
		<dc:creator>Raghu</dc:creator>
		<pubDate>Tue, 14 Jul 2009 21:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://danielmckenzie.com/blog/?p=86#comment-66</guid>
		<description>Excellent post. Given our experience in working on almost all mobile platforms, I agree with your sentiments. What we have done at Endeavour is to really educate our customers on what device strengths they can utilize without taking away the strength of the application in one particulat platform. We have had issues with audio streaming and other issues which behave differently way more than the user experience. 

Appreciate your blog.

Regards,
Raghu
www.twitter.com/TechEndeavour
www.techendeavour.com</description>
		<content:encoded><![CDATA[<p>Excellent post. Given our experience in working on almost all mobile platforms, I agree with your sentiments. What we have done at Endeavour is to really educate our customers on what device strengths they can utilize without taking away the strength of the application in one particulat platform. We have had issues with audio streaming and other issues which behave differently way more than the user experience. </p>
<p>Appreciate your blog.</p>
<p>Regards,<br />
Raghu<br />
<a href="http://www.twitter.com/TechEndeavour" rel="nofollow">http://www.twitter.com/TechEndeavour</a><br />
<a href="http://www.techendeavour.com" rel="nofollow">http://www.techendeavour.com</a></p>
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		<title>By: Hugo Trepanier</title>
		<link>http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/comment-page-1/#comment-63</link>
		<dc:creator>Hugo Trepanier</dc:creator>
		<pubDate>Fri, 10 Jul 2009 02:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://danielmckenzie.com/blog/?p=86#comment-63</guid>
		<description>Very insightful read.

Have you considered the additional amount of work required to support all mobile platforms?  We typically deploy most of our products on several hundred devices, including all sorts of cell phones, iPhone and others.  Our framework allows for switches to account for various levels of performance, screen resolutions, supported features, etc.  Designers and artists create flows and art resources that match every possibility.  I won&#039;t detail the entire process but that implies a lot of work and a huuuuge database!

I will say, in short however, that we generally consider iPhone titles to be their own category, as we also would a game on Nintendo DS for instance.  While I currently have no experience with Android development, I believe we&#039;ll have to account for huge differences in the same way.  Nevertheless, we try to re-use as many art assets and features as possible to speed up development.

It&#039;s always interesting to understand how others perceive and perform.  Cheers!

-Hugo</description>
		<content:encoded><![CDATA[<p>Very insightful read.</p>
<p>Have you considered the additional amount of work required to support all mobile platforms?  We typically deploy most of our products on several hundred devices, including all sorts of cell phones, iPhone and others.  Our framework allows for switches to account for various levels of performance, screen resolutions, supported features, etc.  Designers and artists create flows and art resources that match every possibility.  I won&#8217;t detail the entire process but that implies a lot of work and a huuuuge database!</p>
<p>I will say, in short however, that we generally consider iPhone titles to be their own category, as we also would a game on Nintendo DS for instance.  While I currently have no experience with Android development, I believe we&#8217;ll have to account for huge differences in the same way.  Nevertheless, we try to re-use as many art assets and features as possible to speed up development.</p>
<p>It&#8217;s always interesting to understand how others perceive and perform.  Cheers!</p>
<p>-Hugo</p>
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		<title>By: Rick le Roy</title>
		<link>http://danielmckenzie.com/blog/2009/07/31-flavors-designing-for-iphone-android-and-blackberry-platforms/comment-page-1/#comment-62</link>
		<dc:creator>Rick le Roy</dc:creator>
		<pubDate>Thu, 09 Jul 2009 09:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://danielmckenzie.com/blog/?p=86#comment-62</guid>
		<description>Nice read Daniel!

Still - based on your research - what would you recommend for clients with a small budget - we are in the Netherlands ;-). Is it wise to start and test for the iPhone to see what happens. Or go for the Android first? Or else?

You might also appreciate this article on prototyping (simple mock up) for the iPhone using FireWorks from my collegue Matthijs Collard:

http://unitid.nl/2009/04/prototyping-for-the-iphone-using-fireworks-cs3/

- Regards, Rick le Roy</description>
		<content:encoded><![CDATA[<p>Nice read Daniel!</p>
<p>Still &#8211; based on your research &#8211; what would you recommend for clients with a small budget &#8211; we are in the Netherlands <img src='http://danielmckenzie.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> . Is it wise to start and test for the iPhone to see what happens. Or go for the Android first? Or else?</p>
<p>You might also appreciate this article on prototyping (simple mock up) for the iPhone using FireWorks from my collegue Matthijs Collard:</p>
<p><a href="http://unitid.nl/2009/04/prototyping-for-the-iphone-using-fireworks-cs3/" rel="nofollow">http://unitid.nl/2009/04/prototyping-for-the-iphone-using-fireworks-cs3/</a></p>
<p>- Regards, Rick le Roy</p>
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